Trump 2024 Party Games

Check out these awesome ideas for a Trump Tailgate party!
CHECK OUT THESE AWESOME IDEAS FOR A TRUMP TAILGATE PARTY!

Poll results for political questions (the newspaper, magazines, and online resources are a good place to look)

Pad of paper and pen to keep score

Divide guests into teams, Republicans and Democrats. Flip a coin to see who goes first.

Read the poll question, the team in control must try and guess the spread of the results (What percentage said yes, what percentage said no, how many undecided).

If they are off by less than 15% altogether, they get the 10 points for the question and get a chance to answer the next question. (if they guess 70%, 25% and 5%, and the actual results are 68%, 30% and 2% they are off by 10, and they get the points)

If they are 15% or more off the actual poll results, they lose 10 points the other team gets a chance to answer.

If the opposing team answers correctly, they get the 10 points for the question and get first crack at the next question. The opposing team is not penalized if they get the question wrong.

Teams can pass the question onto the other team, but if you have had a questioned passed to you you must try to answer it.

First team to 100 points wins.

Paper/Cards (enough to make 30 individual cards/bits of paper)

Pen

Pick 30 topics from this debate list and write them out on cards: https://www.procon.org/debate-topics/

Each contestant must pick a card and is given 30 seconds thinking time and must then stand and do a speech in the style of Kamala Harris for 60 seconds on the selected topic.

If the contestant stops speaking for 5 seconds they are disqualified.

The audience votes for a score out of 10 and the highest score is declared the winner.

Pack of Werewolf Cards

OR Regular playing cards can also be used!

IF Using regular playing cards:

Substitute Seer Card with Queen of Hearts

Substitute Werewolve Cards with Jacks

Substitute Doctor Cards with King

Substitute Villager Cards with Number Cards

Assemble a group of players. An odd number is best, although not absolutely mandatory. There should be at least seven players.

You should have an equal number of cards to the people playing. You should always have 1 Seer, 1 Doctor, and 2 werewolves and the rest of the players should be Villagers. If you have a large group (16+), you can replace a Villager for an additional Werewolf.

Shuffle the cards and hand them out, face down. Each player should look at their card, but must keep it a secret. You can learn more about what each character can do here

The game proceeds in alternating night and day rounds. Begin with nighttime.

At night, the moderator tells all the players, “Close your eyes.” Everyone begins slapping their knees (or table) to cover up any noises of the night. 

The moderator says, “Werewolves, open your eyes.” The werewolves do so, and look around to recognize each other. The moderator should also note who the werewolves are.

The moderator says “Werewolves, pick someone to kill.” The werewolves silently agree on one villager (It’s critical that they remain silent). The other players are sitting there with their eyes closed, and the werewolves don’t want to give themselves away. Sign language is appropriate, or just pointing, nodding, raising eyebrows, and so on.

When the werewolves have agreed on a victim, and the moderator understands who they picked, the moderator says, “Werewolves, close your eyes.”

Now, the moderator awakens the Doctor and says, “Doctor, who would you like to heal?” The Doctor selects someone they’d like to heal. The person chosen (which could be himself) will survive if the werewolves chose to kill them. If someone was killed, and then saved by the Doctor, the moderator will let the village know by saying, “Someone has been saved”, at the beginning of day time.

The moderator says “Seer, open your eyes. Seer, pick someone to ask about.” The seer opens their eyes and silently points at another player. (Again, it is critical that this be entirely silent — because the seer doesn’t want to reveal his identity to the werewolves.)

The moderator silently signs thumbs-up if the seer pointed at a werewolf, and thumbs-down if the seer pointed at an innocent villager. The moderator then says, “Seer, close your eyes.”

The moderator says, “Everybody open your eyes; it’s daytime.” And let’s the villager know who has been killed. That person is immediately dead and out of the game. They do not reveal their identity.

Alternative rule:  After you die, you reveal what role you had.

For the first day, go around and have everyone introduce themselves (Example: Hey, I’m Matt. I’m the baker here in town, and I’m a villager.

Daytime is very simple; all the living players gather in the village and decide who to kill. As soon as a majority of players vote for a particular player to kill, the moderator says “Ok, you’re dead.”

Alternative rule:  To keep the game moving along, you can put a time limit to how long a day is, and if the village doesn’t chose someone to kill, they miss the opportunity. 

There are no restrictions on speech. Any living player can say anything they want — truth, misdirection, nonsense, or a barefaced lie. Dead players may not speak at all. Similarly, as soon as a majority vote indicates that a player has been chosen to be killed, they are dead. If they want to protest their innocence or reveal some information (like the seer’s visions), they must do it before the vote goes through.

Once a player is killed, night falls and the cycle repeats. 

Moderator note:  Continue to wake up the Doctor and Seer even if they are no longer alive.

The villagers win if they kill both werewolves.

The werewolves win if they kill enough villagers so that the numbers are even. (Example: Two werewolves and two villagers) 

Cornhole Board + Bags

A4 Paper (3 Sheets)

Printer

Tape (to tape pages together + to stick Paper to Cornhole Board)

Knife (to carefully cut out hole

Our Cornpop-Biden Design – comes in 3 A4-sized pages to download + print:
PAGE 1 | PAGE 2 | PAGE 3

Download and print all 3 pages of Our Cornpop-Biden Design

Tape the 3 A4 pages together, attach to the top of the Cornhole board like this:

Carefully cut out where the Cornhole-hole is on the Paper.

Cornhole begins with 2 teams. A doubles game has 4 total players, 2 on each team. A singles game has two players, total, on opposite teams.

There are 8 total bags in a Cornhole Game that are separated into two groups, each group with it’s own color and an assigned team.

A coin flip determines which team goes first. After the coin flip, players will retreat to their respective starting locations.

There is a starting side and a spectating side. It is important to note that the starting side has 1 player from each team which mirrors the spectating side.

The players who decide to start will begin their round at the starting side, and the team who won the coin flip will throw first for that round.

All 8 bags start at one side.

Players must not cross the foul line, during play, which is defined by the front edge of the board and extends to the left and right, as well as the edge of the board (the play area, or throw area, does not intersect the plane of the board, nor does it intersect the area between both boards).

After the first team throws 1 bag, the player on the same side throws one of their bags, each player trying to get a higher score.

  • 3 points goes to a player who makes their bag into the hole without fouling.
  • 1 point goes to a player who makes their bag onto the face of the board without fouling.
  • No points are awarded if a bag:
    • Does not make it on the board
    • Touches the ground during gameplay
    • Touches a bag that is also touching the ground, during gameplay
    • Is thrown by a player crossing the foul line
    • Does not meet regulation requirements
    • Is thrown by a player on the opposite team of the bag color

After the first team throws 1 bag, the player on the same side throws one of their bags, each player trying to get a higher score.

The game continues, with each side alternating rounds, until one team reaches 21 points.

Ladder Ball Setup (Standing Ladder with 3 Rungs + Bolas)

Faces of people you want to stick to the Bolas (so they “trying to Jump The Wall!”)

Paper

Printer (to print out faces to stick to the Paper)

Tape (to stick the paper to the Bolas)

Print out faces you would like to attach to the Bolas. Make your favorite Chola Bola!

Position the two ladders (the “Border Walls”) 15 feet apart on a flat surface. This distance can be adjusted for younger players or beginners.

Divide into Teams: Ladder Ball can be played as singles (two players) or doubles (four players). In doubles, teammates stand at opposite ladders.

Determine Starting Team: Use a coin toss or another method to decide which team throws first.

Throwing Bolas: Teams take turns throwing their bolas. Each player throws three bolas per round, with the Bola’s trying to “scale the wall”!

Throwing Order: Players alternate throws, with each player standing next to their “Border Wall” (Ladder) and throwing towards the opposite “Border Wall” (Ladder).

Scoring:

  • Top Rung: 3 points
  • Middle Rung: 2 points
  • Bottom Rung: 1 point
  • Bolas that land on the ground or do not wrap around a rung score no points.

Round Completion: After all players have thrown their bolas, points are tallied for that round.

The game continues until a team reaches exactly 21 points. If a team exceeds 21 points in a round, their score for that round does not count, and they remain at their previous score. If both teams reach 21 points in the same round, the team with the higher score wins. If scores are tied, play additional rounds until one team has a higher score at the end of a round.

Printer (to print out Tim Walz the Donkey!)

A4 Paper (for Tim Walz the Donkey Cutout, and for Tail Cutouts)

Blindfolds

Tail Cutouts – CLICK HERE TO DOWNLOAD AND PRINT

Our Tim Walz the Donkey Cutout – comes in 3 A4-sized pages to download + print:
PART 1 | PART 2 | PART 3 | PART 4

Tape (to attach all 4 Parts of Tim Walz the Donkey Cutout!)

Pins

Assemble Tim Walz the Donkey Cutout to look like this:

Cut out printed Tails

Hang Tim Walz the Donkey picture on a wall or board, attach tail cutouts with tape

Players take turns being blindfolded, spun around, and then trying to pin the tail on Tim Walz the Donkey’s butt! If they succeed they score 1 point!

Players get one attempt and then play passes to the next person.

First to 5 points wins (or less/more for a shorter/longer game)